An old-skool 2D platform shooter
- Local multiplayer with 2-4 people!
- 20 characters to choose from, with different statistics
- 20 different stages
- Fire bullets, bombs and airstrikes at your enemies or just push the player into a pit
Smash Battle outdated binaries and source code is available for download on sourceforge
You can find the latest code on github:
- Smash Battle development blog
- Level editor on Github
- SourceForge project page (outdated!)
- The Linux Game Tome
Code / concept - Bert Hekman
Graphics / concept - Jeroen Groeneweg
Music - Nick Perrin
Sounds - Created with sfxr by Bert Hekman
Networking code - Ray Burgemeestre
Additional graphics - Jeroen Stengs
Additional code - Jordy Moos & Tim van Densen
The code for Smash Battle is released under the GPLv3 license.
The artwork (graphics and sounds) are released under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported license.
The music is composed by Nick Perrin and are also under the Attribution-Noncommercial-Share Alike 3.0 Unported license.
About the development
Smash Battle is written in C++, using Visual Studio 2005 and vim, and later CLion by JetBrains. It is built upon the SDL and SDL_mixer libraries and uses zlib. The graphics were drawn using the GIMP and MS Paint. Sound effects were created with sfxr.