EDIT 3/11: I've created a new, more balanced mix with a better reverb effect on the vocals and a less schrill sounding solo. Go check it out!
Since we've bought a house and moved into it last Saturday, I've created a nice new game corner. (Old situation)
Thats a Samsung LE32B550 TV, with some Logitech X550 surround speakers and a Creative DDTS-100 decoder. An XBox 360, Nintendo Super NES and Nintendo GameCube! All I need now is a big new couch to sit in, while gaming!
I finally decided to finish the website for Against All Odds.
It still needs a bit of work like a new banner in the top, but I thought it good enough to go online. Let me know what you think about how it looks and feels.
EDIT: We also have a new vocalist since last week: Evelien Hoffmann. We did a photoshoot after that and here is one of them! I also changed the banner in the top on our website. Check it out!
Today, we've released a new beta of Smash Battle. Among the updates are stereo sound, redone input code, some new levels, characters and an airstrike powerup! We've also made a video of Jeroen and I playing a duel.
The windows installer and zip or the source can be obtained from the download section of our development blog.
About two weeks ago, I wrote an article on how the player input is handled in Smash Battle. It basically tells what the GameInput class does and how to use it. It might be useful if you're working on a C++/SDL project, or just to get an insight in how Smash Battle handles its input.