My new game corner

Since we've bought a house and moved into it last Saturday, I've created a nice new game corner. (Old situation)

New situation

Thats a Samsung LE32B550 TV, with some Logitech X550 surround speakers and a Creative DDTS-100 decoder. An XBox 360, Nintendo Super NES and Nintendo GameCube! All I need now is a big new couch to sit in, while gaming!

Friday, 23 October 2009, 10:40 Bert Hekman

New website and vocalist for Against All Odds

I finally decided to finish the website for Against All Odds. It still needs a bit of work like a new banner in the top, but I thought it good enough to go online. Let me know what you think about how it looks and feels.

EDIT: We also have a new vocalist since last week: Evelien Hoffmann. We did a photoshoot after that and here is one of them! I also changed the banner in the top on our website. Check it out!

Against All Odds

Wednesday, 7 October 2009, 02:36 Bert Hekman

Smash Battle: Handling player input

About two weeks ago, I wrote an article on how the player input is handled in Smash Battle. It basically tells what the GameInput class does and how to use it. It might be useful if you're working on a C++/SDL project, or just to get an insight in how Smash Battle handles its input.

EDIT: Smash Battle has also been featured on two sites, the Linux Game Tome and Pixel Prospector, which is a site that collects quality freeware games. We're honored! :)

Tuesday, 22 September 2009, 09:42 Bert Hekman

A few Smash Battle updates

After the last release, last july, we haven't been sitting still. We've been finished the following updates for smash battle:

  • Four additional characters
  • Stereo sound
  • "Press start" at the beginning of the game (which causes the player, who does this, to have control over what gamemode and level is being played)
  • Jump-in character select, which means that when you can select your character, players can press start to join in
  • A few minor bug fixes... as usual ;)
  • And last but certainly not least: We've started to work on the single player portion!

I've also created a very basic level editor, but it's still really buggy, so I might release it later on.

Jeroen has started to set up this weblog for Smash Battle, where we will post more updates about the development of the game, as soon as the weblog is setup and working.

The old version from july is available to download at our project page on sourceforge. For the new version... you'll just have to wait until we've finished creating the single player!

Friday, 4 September 2009, 16:50 Bert Hekman