I've made a minor change to the Music Importer. You are now able to keep the original files when restructuring them (ie copying them in stead of moving.) You can find and download the updated version on the Music Import software page.
The installation of Paddock is not quite intuitive. You need to rename some files, change some variables and add the table structures to the database by hand. I know this immediately scares off a lot of users, but hey, it was originally made for a friend of mine from the Dutch Racing League and I didn't think someone else would want to use it. :)
To help more people setup paddock, I've created a page for it with a FAQ! It explains all the issues that people mailed my about. If you still get stuck, please don't hesitate to mail me about your problem; I'd love to help!
Playing at the Nozem en de Non for the IJmond Popprijs with Against All Odds was a blast! We were selected to play as the last band and got the crowd rocking on their feet. The jury gave us an awesome report and we are going to the finals at het Witte Theater in IJmuiden! Check out the photos.
With the IJmond Popprijs finals at 29 april, this will be a busy month for us. Our first show is this friday at the Asgard in Beverwijk together with The Loss. The second is on saturday 24 april at the BukBuk in Heiloo with The Loss (again), Jude and Cellphyll. Be sure to check out at least one of the shows!
Tonight we're playing the first of a few gigs together with electronic rock/metal band The Loss from Alkmaar. We'll be playing at our local pub Café Lokaal at around 21:00 and The Loss will start playing around an hour later.
We've had a few moments of spare time to work on Smash Battle again. As Jeroen created a new snow/ice theme for the levels, I went on and made a beginning of the single player portion.
The single player missions can now be created from our level editor and they can be played within the game. The only problem is, that we still only have one enemy, a small chick which you can stomp on. So the next thing we should do is make some more enemies and figure out what we want them to do. Then we'll be able to design some more levels and we might just get a beta version out!
While you wait for this beta version, check out the photos of an arcade cabinet running Smash Battle on our screenshots section!