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<title>DemonTPx.com blog</title>
<description>DemonTPx.com weblog</description>
<link>http://demontpx.com</link>

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<title>Against All Odds to play in Lokaal tonight</title>
<description>Tonight we're playing the first of a few gigs together with electronic rock/metal band The Loss from Alkmaar. We'll be playing at our local pub Café Lokaal at around 21:00 and The Loss will start playing around an hour later.If you are unable to be there tonight, then don't worry. The Loss and us will be playing together at two more shows in the near future.We've also been selected for the IJmond popprijs and are playing on 20 march in de Nozem en de Non. This should be a great show, since it is on a big stage, like last year!</description>
<link>http://demontpx.com/blog/27/against-all-odds-to-play-in-lokaal-tonight</link>
<pubDate>Thu, 25 Feb 2010 11:39:25 +0100</pubDate>
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<title>Picking up Smash Battle development</title>
<description>We've had a few moments of spare time to work on Smash Battle again. As Jeroen created a new snow/ice theme for the levels, I went on and made a beginning of the single player portion.The single player missions can now be created from our level editor and they can be played within the game. The only problem is, that we still only have one enemy, a small chick which you can stomp on. So the next thing we should do is make some more enemies and figure out what we want them to do. Then we'll be able to design some more levels and we might just get a beta version out!While you wait for this beta version, check out the photos of an arcade cabinet running Smash Battle on our screenshots section!</description>
<link>http://demontpx.com/blog/26/picking-up-smash-battle-development</link>
<pubDate>Mon, 01 Feb 2010 10:46:27 +0100</pubDate>
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<title>Worst gig in a long time...</title>
<description>So we played in the finals, last Friday. And we were quite confident, because we had a blast the week before. But everything went wrong. A sound engineer who was too late, (he walked in, when we were almost finished!) cables that went loose, mics that were not working, etc.For me, it was the worst gig in a very long time. I can't even remember the last time things went that bad. But on the upside: we won a trophy for the third place and 25 euros which we can spend in a music store. Ah well... next time better.</description>
<link>http://demontpx.com/blog/25/worst-gig-in-a-long-time</link>
<pubDate>Mon, 01 Feb 2010 10:38:01 +0100</pubDate>
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<title>Against All Odds to play in Til Trofee finals</title>
<description>Our first show with Evelien was a success. A lot of our friends that came to see us were head banging and everyone seemed to enjoy our performance. Although we did not win from the other band Glorybox, we are still going to the finals because they are unable make it.That officially makes us the underdog for the battle, but a really small chance is better than nothing at all. And besides, music is not a competition; it's not about winning, but about playing a gig.Jans brother Richard filmed our entire show, last friday. You can watch the videos on the Against All Odds website.</description>
<link>http://demontpx.com/blog/24/against-all-odds-to-play-in-til-trofee-finals</link>
<pubDate>Wed, 27 Jan 2010 09:45:02 +0100</pubDate>
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<title>Some shows with Against All Odds</title>
<description>Now we are settled a bit with our new singer, it is time for the first show with her. The first one will be at de Til in Haarlem on 8 january. This is for band competition de Til Trofee, which is for bands who didn't get selected for the Rob Acda Awards.After that we'll be player two other shows together with electronic rock/metal band The Loss from Alkmaar. The first one will be at cafe Lokaal in Heemskerk on 25 february and the second one is at cafe Asgard on 9 april.Be sure to check that out if you are in the neighborhood!</description>
<link>http://demontpx.com/blog/23/some-shows-with-against-all-odds</link>
<pubDate>Wed, 23 Dec 2009 10:08:47 +0100</pubDate>
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<title>Wilma leaves Bootleg</title>
<description>Sad news yesterday. Wilma decided to leave my cover band Bootleg because she didn't agree on the direction the band was going. Too bad, because she really has a great voice. We will keep on going with only four of us, but are all a little bit shocked by the sudden decision. Good luck with whatever you'll be doing, Wilma!</description>
<link>http://demontpx.com/blog/22/wilma-leaves-bootleg</link>
<pubDate>Wed, 25 Nov 2009 10:02:58 +0100</pubDate>
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<title>My coverband now also has a website</title>
<description>After I created a website for my rockband Against All Odds, I couldn't stay behind with a website for my coverband Bootleg. I copied the same backend, but tweaked the color scheme a bit and translated all the public viewable text to dutch, since we only want to focus on audience from the Netherlands.Check out the result on bootleg-band.nl!</description>
<link>http://demontpx.com/blog/21/my-coverband-now-also-has-a-website</link>
<pubDate>Tue, 17 Nov 2009 11:34:12 +0100</pubDate>
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<title>New Against All Odds songs with Evelien singing</title>
<description>Roughly three weeks after Evelien joined Against All Odds, we've recorded some new songs. The two songs can be played from the band website.EDIT 3/11: I've created a new, more balanced mix with a better reverb effect on the vocals and a less schrill sounding solo. Go check it out!</description>
<link>http://demontpx.com/blog/20/new-against-all-odds-songs-with-evelien-singing</link>
<pubDate>Tue, 27 Oct 2009 14:01:18 +0100</pubDate>
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<title>My new game corner</title>
<description>Since we've bought a house and moved into it last Saturday, I've created a nice new game corner. (Old situation)Thats a Samsung LE32B550 TV, with some Logitech X550 surround speakers and a Creative DDTS-100 decoder. An XBox 360, Nintendo Super NES and Nintendo GameCube! All I need now is a big new couch to sit in, while gaming!</description>
<link>http://demontpx.com/blog/19/my-new-game-corner</link>
<pubDate>Fri, 23 Oct 2009 10:40:31 +0200</pubDate>
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<title>New website and vocalist for Against All Odds</title>
<description>I finally decided to finish the website for Against All Odds. It still needs a bit of work like a new banner in the top, but I thought it good enough to go online. Let me know what you think about how it looks and feels.EDIT: We also have a new vocalist since last week: Evelien Hoffmann. We did a photoshoot after that and here is one of them! I also changed the banner in the top on our website. Check it out!</description>
<link>http://demontpx.com/blog/18/new-website-and-vocalist-for-against-all-odds</link>
<pubDate>Wed, 07 Oct 2009 02:36:57 +0200</pubDate>
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<title>New Smash Battle beta release</title>
<description>Today, we've released a new beta of Smash Battle. Among the updates are stereo sound, redone input code, some new levels, characters and an airstrike powerup! We've also made a video of Jeroen and I playing a duel.The windows installer and zip or the source can be obtained from the download section of our development blog.</description>
<link>http://demontpx.com/blog/17/new-smash-battle-beta-release</link>
<pubDate>Wed, 23 Sep 2009 14:30:15 +0200</pubDate>
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<title>Smash Battle: Handling player input</title>
<description>About two weeks ago, I wrote an article on how the player input is handled in Smash Battle. It basically tells what the GameInput class does and how to use it. It might be useful if you're working on a C++/SDL project, or just to get an insight in how Smash Battle handles its input.EDIT: Smash Battle has also been featured on two sites, the Linux Game Tome and Pixel Prospector, which is a site that collects quality freeware games. We're honored! :)</description>
<link>http://demontpx.com/blog/16/smash-battle-handling-player-input</link>
<pubDate>Tue, 22 Sep 2009 09:42:05 +0200</pubDate>
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<title>A few Smash Battle updates</title>
<description>After the last release, last july, we haven't been sitting still. We've been finished the following updates for smash battle:- Four additional characters- Stereo sound- "Press start" at the beginning of the game (which causes the player, who does this, to have control over what gamemode and level is being played)- Jump-in character select, which means that when you can select your character, players can press start to join in- A few minor bug fixes... as usual ;)- And last but certainly not least: We've started to work on the single player portion!I've also created a very basic level editor, but it's still really buggy, so I might release it later on.Jeroen has started to set up this weblog for Smash Battle, where we will post more updates about the development of the game, as soon as the weblog is setup and working.The old version from july is available to download at our project page on sourceforge. For the new version... you'll just have to wait until we've finished creating the single player!</description>
<link>http://demontpx.com/blog/15/a-few-smash-battle-updates</link>
<pubDate>Fri, 04 Sep 2009 16:50:48 +0200</pubDate>
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<title>My company has a new website</title>
<description>A new website, made by me and my colleague. The approach was to make an interactive and graphic website with a lot of fancy stuff going on, as if it was a flash site, without flash. This was our first big website which depended heavily on the javascript library jQuery.So if you're interested in where I work, what my other colleagues produce or the website itself, then check out our company website!EDIT: I've also created a iPhone and mobile version!</description>
<link>http://demontpx.com/blog/14/my-company-has-a-new-website</link>
<pubDate>Fri, 04 Sep 2009 16:27:35 +0200</pubDate>
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<title>Smash Battle big update!</title>
<description>Since last version, from last year, we've been working on a lot of updates which include the following:- Three and four player battles- New characters and stages- Character stats (speed, weight, weapon and bomb)- Destroyable levels- Bouncing level tiles (when hit from below)- Instant kill bullets- Play ends after 5 rounds and shows a ending screen with statistics- Keyboard and joystick can now be redefined- Completely redone and/or re-factored a lot of classes and codeIt's available for download here:http://sourceforge.net/projects/smashbattle/The next thing we will be working on is a single player, which include some missions. This is still in planning phase, but we've got some really nice ideas about what we are going to do with it.Stay tuned!</description>
<link>http://demontpx.com/blog/13/smash-battle-big-update</link>
<pubDate>Tue, 28 Jul 2009 12:30:12 +0200</pubDate>
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